For the most part, I had a relatively easy first experience with particles. The only real struggle I encountered was the smoke - the main issue being the path it was supposed to take - it would always go in a spiral-shaped path despite how many fields I was applying to it. Eventually, the fix was to move the emitter a bit away from the rim of the cauldron/bucket. As for the other particles, the workflow for them went well (the fire was a little stubborn, but not nearly as much as the smoke), so I was making good use of my time for the most part. I ended up using a lot of ramps to control the lifespans, movements and colors for different particles which I enjoyed a lot. I also used a couple of expressions (specifically for the fire and smoke particles).
Overall, I really enjoyed this project (it was probably my favorite one in the entire class). Tweaking particles until you get the desired effect and then seeing your work finished is just so rewarding (plus, just watching simulations and how they change is fun by itself). I definitely wouldn't mind working more with particles in the future!
Here was my final submission:
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