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How am I going to approach this? |
I started off by blocking my key poses: first came the contacts, then the passing, and the the up and down poses. Afterwards, I added the blockouts of the turnaround and the button press. After making sure those were all looking correct, I tweaked the arm swings during each pose (I particularly found this part to be the most difficult/tedious). Once that was done, I added the blockouts for the anticipation for both the transition from resting to walking, and the button press. During this time, I tried to get in as many critiques as possible to make sure the foundation of my animation was strong. After fixing some issues I overlooked regarding curve progression in the spine joints, I switched my tangents in the Graph Editor from Stepped to Auto, and began working on the foot roll. It was during this part of the project that I came to truly understand the Graph Editor (which made me very pleased with my rate of growth in the 3D animation world).
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The eyes are very important for conveying the characters emotions/intent. |
And with that, my last stretch of Computer Animation was over. I have to say though, this class really made me consider putting more attention to animation over modeling. I learned so much more about Maya, animation and even how people's bodies react to certain movements from this class. As a student in Game Art, I hope this isn't the last of animation for me.
PS: I will be adding some posts of what I did in previous classes. :)
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